ORBITAL COMBAT THEATER

fixture lab · local only · combat math lives in oct-sim.js — this page only watches

THE CONDUIT — the journey writes arrivalState, and nothing else

    MISSION ORDERS — the OGame surface, cycle-coded before it grows

    no mission type staged — the taxonomy is inspectable before implementation

      queue an expedition to enter unknown space — choices reach arrivalState before OCT

      read the ledger to compose existing cycle receipts into one ordered record

        
            

        UNIVERSE RULES — TIME-CODED, PLAYER-OWNED

        read the profile before introducing configurable universe values

        AI UNIVERSE WATCH — TELEGRAPHED PRESSURE, NO HIDDEN AUTOPLAY

        open a pressure window to watch AI factions telegraph their next move

        PRESSURE BOARDWATCH NOT OPEN
          
              

          ACCOUNT READOUT — LOCAL HISTORY, NO COMPETITIVE RANK

          read existing ledger history to compose local progression

            
                

            surface Probe — report depth is earned; stale reports are never silently refreshed

            run an assault first — its return can open one cycle-owned posture

            queue transport to inspect the no-combat manifest handoff

            queue deploy to open the reposition window

            resolve recorded losses first — salvage reads debris and Hauler capacity

            resolve the fixture to read debris, honor, conservation, and Planetfall aftermath

            choose HOLD FOR THE COUNTERSIGNAL — rescue/escort unlocks through arrivalState

            local Ember Compact — treaty-gated contributors share one arrival cycle

            end the shared alliance cycle before reading its attributed OCT outcome

            earned Ember Flight Crew — role effects are visible, cycle-owned, and removable

            choose a design-only faction branch — population and structure remain proposed

            quote a declared Scrap → Signal transfer; no ledger mutation occurs in OCT

            THE EMPIRE CYCLE — attack, end cycle, opposing readiness, succession

            queue an attack, then end the cycle — the opposing side is not ready yet

              THE GALAXY — the founded world opens a neighborhood

                found the world first — the neighborhood is still beyond the chart

                  found a world to open the sector/system/position readout

                    discover an explicitly EMPTY position before sending a colony ship

                    CAMPAIGN CONTINUITY — worlds, legacy, and cycle arrivals

                    read an arrived succession and its galaxy records to compose local continuity

                      
                          

                      CONTACT PROGRESSION — chart, hail, join, or hold

                      read the active galaxy to compose existing contact actions

                        
                            

                        JOINED-WORLD HANDOFF — carry the fleet onward

                        read a winning joined contact and its cycle order to compose the next-world handoff

                          
                                

                          SECOND NODE — PLAY THE CARRIED FLEET

                          read a ready handoff before executing the next frontier node · the lab witness is not a saved campaign

                            
                                  

                            EVENT TAPE — from the sim, verbatim

                              RESOLVED OUTCOME

                              —

                              vault caps not applied — that step belongs to Homeworld at consumption time

                              Seeded spectacle: same fixture, same sky, same tracers, forever. Reduced-motion renders the final tableau instantly.