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FOLDED PAPER WARS
Childhood — before the screens
Before OGame, before the SNES, there was paper. I drew a castle
and a few guns on my half of a folded sheet. A friend did the same
on the other side. We folded it over and checked whether the guns
could hit the castle in all three spots — destroy it. Paper
Battleship energy. Hidden setup. One reveal. Drama on a desk.
Then the games got deeper: land a boarding party on a battleship
or carrier and seize the ship. The interior was a grid —
traps, people, rooms. Not just sink. Take. And the same family
of play went into tombs and pyramids: the pyramid of traps.
Where it lives now
Design DNA for Homeworld probes (the fold is the reveal),
multi-point hardpoints, and a future boarding-interior layer —
seize the ship, not only blast it. Full lineage:
documented in the NLP games design binder.