Travel has a job.
Hull condition, opposing readiness, supplies, boarding strength, traits, and the final posture all come from the existing arrival-state contract. The same packet reaches the same OCT resolver after the crossing.
One planet behind you. Four decisions ahead. The crossing changes what arrives; the battle rules decide what happens next.
The run is a packet receipt. Choices are locked as you make them.
Baseline arrival posture. Every choice changes this rail before the orbital resolver sees the packet.
Loading the crossing…
A route event is waiting.
Compare this leg's cost. Earlier choices are included; the battle waits until arrival.
Hull condition, opposing readiness, supplies, boarding strength, traits, and the final posture all come from the existing arrival-state contract. The same packet reaches the same OCT resolver after the crossing.
RETURN PACKET: EMITTED · RETURN LEG: NOT APPLIED. A settled run can now name what survives, what was carried, and which native handoff is waiting. The packet is still held outside the campaign save and economy.